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The Grove

During our course Advance Game Art at Futuregame we got to pick a topic we wanted to dive deeper in. I chose to practice both foliage production and photogrammetry. A forest was the clear winner in my mind. So I went out to the nearest forest and began shooting thousands of pictures, of course having the occasional awkward interactions with bypassers thinking I looked stupid. I later turned these images into objects using Agisoft Metashape. After highpoly was made I used Marmoset to bake all the assets down to the lowpoly. Substance designer was used during the next step as I needed to create an roughness map for all the baked assets. Next step was importing into UE4 and start placing them.

I would like to thank Valerio Terreri for all the feedback during this course, and of course my classmates who also took their time giving feedback!

Photoscanned textures. Approx 30-50 pics each.  These where the only textures used for terrain in the scene. To make them tile I used Substance Alchemist.

Photoscanned textures. Approx 30-50 pics each. These where the only textures used for terrain in the scene. To make them tile I used Substance Alchemist.

Collection of all assets used. All assets except foliage used pixel depth offset to blend with the landscape and each other.

Collection of all assets used. All assets except foliage used pixel depth offset to blend with the landscape and each other.

Photoscanned rocks, moss and path. These where used to detail the overall low resolution landscape.

Photoscanned rocks, moss and path. These where used to detail the overall low resolution landscape.

These are the main landscape builders I used to create more definition in the terrain. These used a vertex normal shader and a vertex color allowing me to paint in desired texture to further fit the landscape textures.

These are the main landscape builders I used to create more definition in the terrain. These used a vertex normal shader and a vertex color allowing me to paint in desired texture to further fit the landscape textures.

The three trees used in this tree filled environment. The pine and the middle birch was made with photogrammetry.

The three trees used in this tree filled environment. The pine and the middle birch was made with photogrammetry.

The collection of foliage used in the scene.

The collection of foliage used in the scene.