Medieval Forest scene

Landscape materials made in substance designer. These were the primary textures used in this scene.

Landscape materials made in substance designer. These were the primary textures used in this scene.

All Building assets shares the same trimsheet. Moss added with vertex painting inside Unreal engine 4.

All Building assets shares the same trimsheet. Moss added with vertex painting inside Unreal engine 4.

The dirt pile is modular and has a tilling hightmap with world position to make it be able to be stretched and formed into the desired shape.

The dirt pile is modular and has a tilling hightmap with world position to make it be able to be stretched and formed into the desired shape.

All stones have the same material with an vertex blending shader for the moss.

All stones have the same material with an vertex blending shader for the moss.

The full collection of assets used in the scene, not counting the textures.

The full collection of assets used in the scene, not counting the textures.

This was a scene made during our 4 week environment art course at FutureGames. I used Unreal engine 4 as rendering engine. In this course optimization was taken in account. All trees, foliage and objects got LODs and multiple objects shares the same textures to save on texture memory.

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Date
October 6, 2020